I have recently gotten my 500th hit on this website from 17 COUNTRIES!
So, what is going on in Cyberdunk.
The 1st Annual "State of the Game Address" on the Cyberdunk homepage. I will re-post it here:
Greetings everyone; The Close of Season 6 is upon us, with the last leagues scheduled to take place today, the International Competitions are coming to a close. As well as contry cups. It has been a very productive season, with a lot of changes and updates. We have grown in users by 154K, and have seen the need to grow our list of countries. Some of the major bugs fixed this season:
Accounting Now Shows Proper Income From Tickets.
Being In A National Team Is Shown In Your Profile Page
Suggesting Tactics Now Doesnt Alter All The Other Fields Of A Player (if you dont change the level anyway)
In The Voting Area, Every Manager Is Shown Once.
Scoring 0 Points Will Now Record The Game In The Standings If a team fields less than 5 players, the game adds NPC to that team
Countless more that were fixed in the bug area throughout the season additions to the game:
training center
match center
team history and tradition
Changed the 14 day rule to 4 days
In game forum
New inactive engine to display available retroboost, seasons under contract etc. For the near future, we plan to do the following
Tweak the following algos
Blocked shots will no longer go 100% back to the shooting team, this should help with the foul out bug
Defensive efforts will take more of a toll on stamina
Passing will give a small % boost to shooters.
Rebounding has a purpose with another skill, no one has used this set yet and hopefully they will begin to wisen up to a possible great player build. We plan to get the positional bonus and negatives tested more throughly, along with Defensive assignments. These two will be placed on the tester server and we will let everyone know when we are ready to test them. We are still unsure if these are needed for the game, and only time will tell if they are.Some of the new items
for the near future:
Team Facilities - not started yet
Live play by play - it has been started it will be both graphical and optional for all our games
New playable class - not started yet
Continued Algo testing - in progress and changes made as we see fit In other company news Cybersports.org is being redesigned and eventually you be able to login on a single account to handle all the cybersports games that you play. We plan to make it possible for you to play upto 10 games with little to no effort from one site. Cybersoccer is being tested now and is almost ready for Public Beta release, the testers are doing a phenomal job and we hope to have it online within the month. Ancestoria is moving along at a nice pace, and we will hopefully be starting Alpha testing in the next month Cyberpuck is still waiting for tactics to be finished so we can start alpha testing that game.
thank youTalad & Omnem
Everything looks great. I can't wait for the new play-by-Play!
Look at the new poll.
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